Remove Content Remove Game Developer Remove Mobile Gaming Remove UX
article thumbnail

The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

article thumbnail

Game Art Studio: The Future of Game Development?

iXie gaming

Still, they all provide a similar service: they produce graphics and animation for games, web applications, and other digital content. 2D and 3D are the two main types of game art studios because each has its specialties and challenges. What do Game Art Studios do? Casual Mobile Art. Benefits of Game Art Studios.

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

10 Tips on How to Make an iOS Game for Beginners

Big Games

Mobile gaming has experienced an unprecedented surge in recent years, with iOS emerging as a prominent platform for game development. For aspiring game creators, venturing into iOS mobile game development services can be thrilling and rewarding. Tip #2: How to make an iOS Game?

article thumbnail

The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

It specializes in game development. . iXie initially focused solely on game QA and specialized QA but recently the studio broadened its area of expertise to include game localization, art production, and 3D services. . It specializes in producing both 2D & 3D content and has up to 200 employees. Nuare Studio.

Art 52
article thumbnail

Upcoming Panel at SXSW Online 2021

Game Design Aspect

Now she builds strategy for and sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes about how all these app-driven superpowers are going to change the human race.

article thumbnail

Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

And if our game’s USP is graphics, then raising the bar for ordinary assets and continuing to refine old content could be an important business decision. Every feature in your game should be presented to every single team member on the project, without exception.

Feature 98
article thumbnail

How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. To make sure you don’t miss on all of the ?content

UX 52