Remove Content Remove Prototyping Remove Studios Remove UX
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The Secret Behind Building a Great Mobile Game

Big Games

Appealing UX/UI of A Game. To make the game innovative and fresh, you have to make few updations in the game at regular intervals, like adding content, levels, features, or characters. As you ‘Time is Precious’, build your game prototype and show it to the outside world. An appealing game design helps you to get some time.

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Happy 5th Steam Release Anniversary

Greenheart Games

This is what the game looked like as a prototype. We spend a few months in this prototype developing the algorithms on how points are generated, what decisions players make, and how virtual games are reviewed and judged. We took our prototype and ported it from C# to JavaScript. – We have released 58 updates to the game.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. There is concern about whether Apple’s devices would support Windows for development, considering most gaming studios use Windows PCs.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Documentation: More content, better theme. Documentation: More content, better theme. The same content is also available as the 3.2 Both the Class Reference and the tutorials gained a lot of new content during the development of Godot 3.2. Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

a mobile and PC games studio located in Southern California. Some content, I just record and publish. And most recently, Travis founded Carbonated Inc, a mobile and PC games studio located in Southern California. They get to a prototype level. But, you know, I hardly see game studios that are engineering led.

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