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Creating the First Version of Game Rules

Brand Game Development

I’m trying something different on the Dev Diary. I’ll be explaining my development processes for this game so that you can learn from them. I’ll be explaining my development processes for this game so that you can learn from them. We’re in this together, game devs.

Mechanics 130
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7 Subtle Player Behaviors You Should Notice When Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. In the wee hours of the morning last Friday night, James Masino delivered the first serious draft of Highways & Byways board art. Need help on your board game?

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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The mark of a great game developer is to make great complexity and interaction come out of simple elements. Need help on your board game? Just here for Highways & Byways updates?

Mechanics 130
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Spotting and Dropping Bad Mechanics

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. Need help on your board game?

Mechanics 130
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On the Benefits and Limitations of Play-Testing with Family

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I’m juggling quite a few responsibilities with Highways & Byways at the moment, most of which are not particularly rife for diary articles. Need help on your board game?

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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Great art is one of the most critical parts of a board game. As game developers, we have only a handful of tools at our disposal to help teach players what a game is about and how to play it.

Art 100
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Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through Game Development. Need help on your board game?