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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ). Core: Fixed false positives in the culling system ( GH-37863 ). Shaders: Add shader time scaling ( GH-38995 ). Godot contributors released the Godot 3.2

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. Various light culling fixes.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Rendering: Portal occlusion culling. Shader language features. Portal occlusion culling. Shader language features.

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). In-depth documentation is available.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). In-depth documentation is available.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). In-depth documentation is available.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). In-depth documentation is available.

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