article thumbnail

On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

article thumbnail

Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Plus, various Korean indie games that launched on Steam have experienced considerable success.

Indy 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

It Takes Two (Of the Worst People In the World)

The Bottom Feeder

If you've played a decent indie game in the last five year, It Takes Two probably has you play a superior version of that game for 10 minutes. It's really sharp and well-observed, and it isn't a cutscene. Fellow indie devs have privately, harshly turned on me for saying this, but it is true. It's great writing.

Art 52
article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. It's probably not worth the hassle for a solo indie. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene.

article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

Perfect for pretending to have played Deathloop if you find yourself talking to a game dev. Not that you should ever talk to a game dev. I know it's easy for armchair indies like me to complain about pulling punches. I assume general game design knowledge but minimal Deathloop-specific knowledge.