Remove AAA Remove Cutscenes Remove Fantasy Remove Mechanics
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Final Fantasy 7 Rebirth Review

Keith Burgun

I played Final Fantasy 7 Rebirth. Where Final Fantasy XVI kind of feels like “a bunch of white men growling at each other”, FF7 Rebirth is a very diverse world of colorful characters, almost all of which (Cloud being the exception) wear their heart and their personality on their sleeve. In general, I liked it.

Fantasy 105
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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

One of the best examples on the market today is Blizzard’s portable take on its dungeon-crawling RPG, Diablo Immortal , which takes players on an epic fantasy adventure set between the events of Diablo II and III. Goddess of Victory: NIKKE features high-quality anime cutscenes. Storyline in Diablo Immortal.

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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Final Fantasy IV In this spot in Final Fantasy IV , there are two visible rooms, and there’s a hidden passage that connects them, allowing the player to move between them.

Fantasy 52
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? This fighting game health mechanic is too fussy and unreliable for a busy shooter. sorry if your game happens to crash, or you get a dreaded UI freeze. Limited regen (e.g.