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Brothers: A Tale of Two Sons | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Ember Trail's Cruz Segovia Ardiz, game director of the alien planet management game Distant Bloom , which launched on Steam last week. Read more

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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

The video game industry is seeing a big wave of layoffs and game company closures, and it may be that we have begun the long, slow, agonizing bleed of a recession. But I have a whole lot of my own personal skin in this game, and I've been writing and speaking on this exact topic for a long time. Our next game!

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In the fiction, November 6, 2022 was the launch day for the game “ Sword Art Online ,” chronicled in the books, manga, and anime series of that name. Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Games have undergone a similar sense of discovery and pioneering since the days of Pong, with a similarly evolved mantra. Perhaps the most important thing you can learn about designing games is the natural evolution of “show, don’t tell” - “Do, don’t show.” The best games never forget this.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

SPOILER WARNING: I keep specific story spoilers vague, but I do have to talk about what happens in the games somehow. Still, you can argue that it's a stunning achievement just to be able to debate these questions in a video game. Can't wait for the full frontal in the next game!) Well, I don't know anything about that.

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new Quake map: The Close And Holy Darkness

Radiator Blog

Within broader game design culture, the theme also invokes an awkward aspect of cultural appropriation and reduction. Instead I'm making a small level for a 25 year old game that no one plays. Any layout device that can break line of sight to stagger waves / structure a fight can function effectively as a closet.

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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

In the first part , I went on about the lack of family in video games and the danger of paying attention to critics. Now I'll talk about the actual game. This is a really fun game. It skips from action to pvp games to puzzles to boss fights with blinding speed. TL;DR: It's really good. It's exhilarating.

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