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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

These insights help you as a developer to make informed decisions, refine gameplay, deliver tailored experiences that excite players, and optimize in-game economies. Leveraging Mobile Game Analytics in Game Design To maximize acquisition and retention, you must craft an irresistible game design.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

These insights help you as a developer to make informed decisions, refine gameplay, deliver tailored experiences that excite players, and optimize in-game economies. Leveraging Mobile Game Analytics in Game Design To maximize acquisition and retention, you must craft an irresistible game design.

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Game storytelling and narrative design

Jaunty Bear Games

Cinematography and cutscenes: Using in-game camera work and cutscenes to create cinematic and visually impactful moments that help to advance the story and immerse the player in the game world. The post Game storytelling and narrative design appeared first on Jaunty Bear Games.

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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into game design.

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I feel like I or someone else asked you this, but do you think that gameplay will ever get to the point where it looks like the fancy prerendered cutscenes? Even the outstanding visuals we have now, don’t really look like say, Sonic Unleashed’s opening cinematic from….Christ, 2008 was really 15 years ago. Anyway, Is there a way to match that that look in style and fidelity or is it just kind of a “physics” thing where that’s basically not possible? What stops that if that’s the case.

Ask a Game Dev

I don't believe that gameplay will ever look like fancy prerendered cutscenes because gameplay has certain needs that cutscenes do not, and cutscenes have certain needs that gameplay does not. When you're watching a cinematic in a game like Spider-Man, what are you seeing on screen? Here's what I mean.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

This is one of those situations where simply putting it into a cutscene would easily cause a separation of the player from Kratos - it’s a reminder to the player that Kratos is someone who would have to do such a horrible thing, which serves as a bit of a shock. If you’ve played it, you’ll know what I’m talking about.

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new Quake map: The Close And Holy Darkness

Radiator Blog

Within broader game design culture, the theme also invokes an awkward aspect of cultural appropriation and reduction. So if you make a mod that does manage to make this theme work within the confines of Quake, you can easily interpret it as a commentary -- don't be such a baby, McGee! The textures are fine!

Texture 52