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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording cutscenes that will be displayed as pre-recorded videos in the final game. Comparing the visual output of graphics settings, shaders, or rendering techniques in an animated scene. What is Movie Maker mode for?

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording cutscenes that will be displayed as pre-recorded videos in the final game. Comparing the visual output of graphics settings, shaders, or rendering techniques in an animated scene. What is Movie Maker mode for?

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Support us on Kickstarter!

Mircosoft Game Dev

As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy , a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.

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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Rumors abound of just what his studio is working on now, and he’s even expressed an interest to try his hand at film at long last. Combined with his love for film, this leads to deep story-driven games with lengthy and cinematic cutscenes (Metal Gear Solid 4 once held the world record for the longest cutscene in any game).

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. All the dynamic cutscenes and dialogue sequences relied on 4 player characters all bantering amongst each other like in Buffy or something. But not really.

Studios 98
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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

Currently, he sees a surge in potential with the Unreal Engine Fortnite (UEFN), especially with the announcement of several former Riot and Blizzard developers forming a new studio to specialize in its development. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic.

Film 98