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Racing Game Mechanics – A Detailed Guide

Juego Studio

When looking at these games one could not help but wonder “How are video racing more enjoyable and realistic at the same time?” […] The post Racing Game Mechanics – A Detailed Guide appeared first on Juego Studio.

Racing 52
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. I just assumed game development involved writing code all day.”

Balance 195
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games. . There was a bunch of things she wanted in the game.

Studios 104
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Asgard's Wrath 2 's "Godscale mode" is about perspective, not power

Game Developer

Oculus Studios senior game producer Mari Kyle breaks down the design of Asgard's Wrath 2's "Godscale" mechanic.

Mechanics 240
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The Ultimate Beginner’s Guide to Game Mechanics

Juego Studio

The post The Ultimate Beginner’s Guide to Game Mechanics appeared first on Juego Studio.

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” But it took some tweaking to get the right balance.

Studios 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Wikkl Works , a Netherlands-based game studio, is working hard on the climbing game New Heights. The 5 person studio, founded by Guido Boogaard and Finn van der Heide, created a climbing system that mirrors the intricacies of real-life climbing. It is great to see that it’s working out so far.”

Indy 104