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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Designer Notes #69: Chris DeLay – Part 2

Designer Notes

They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. Games discussed: Prison Architect , Scanner Sombre , The Last Starship , Academia: School Simulator , Road to Ruin , Oxygen Not Included , Dwarf Fortress , Old World.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording cutscenes that will be displayed as pre-recorded videos in the final game.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. These use cases include architecture visualization, cinema, animation and cutscene rendering. Recording cutscenes that will be displayed as pre-recorded videos in the final game.

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FIFA 23 Low FPS: Rapidly Fix Performance Issues

Game Errors

Moreover, online multiplayer co-op simulator games can also experience problems related to network or server connectivity, leading to various troubles. Why is my FIFA 23 FPS so low in the cutscenes? Confirm the process by pressing the Uninstall button. Restart your PC. Windows will attempt to reinstall the driver.

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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Combined with his love for film, this leads to deep story-driven games with lengthy and cinematic cutscenes (Metal Gear Solid 4 once held the world record for the longest cutscene in any game). This is well on display in his most recent title, Death Stranding, which has affectionately been called a “walking simulator”.

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Sandbox vs themepark

Raph Koster

We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today! UO had that for simulation reasons. Any given game can decide where to draw that simulation line. Enter “simulationism.”

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