article thumbnail

Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I'm happy to announce that, starting today, I will be working as a full-time Godot developer! release, and should make lightmaps a viable option for 3.2. Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 Debug output of the prototype implementation.

Render 55
article thumbnail

Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ). was thus subject to this crash when baking lightmaps. A few regressions made their way among the many bug fixes of 3.3.1, API documentation updates.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Wishlist it on Steam! What's new. NET 6 build (C#, GDScript, GDExtension).

Beta 91
article thumbnail

Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

This new technique was developed entirely in the open and implemented under our MIT license, so anyone is welcome to use it in their own engines and games. SDFGI is something akin to a dynamic real-time lightmap (but it does not requiere unwrapping, nor does it use textures). What can it do?

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Fix several render issues found while debugging XR ( GH-68102 ). Wishlist it on Steam! What’s new. NET 6 build (C#, GDScript, GDExtension).

Beta 40
article thumbnail

Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

passName : the name of the pass, easy for debugging. Prioritize the scene to use lightmap to bake AO so that even if HBAO is turned off, the effect is still not bad. For more specialized post-processing effects, developers need to implement them themselves. layout : corresponds to the name of the pass in the Cocos Shader.

Shaders 98