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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Dynamic Open Worlds Full of Geometric Detail With the introduction of Nanite and Lumen in UE5, developers can create games that contain massive amounts of geometric detail with fully dynamic global illumination. This allows users to focus less on tedious tasks and more on creativity.

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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Lighting will not change (lights won't move). Easy to use.

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Cocos Creator 3.7.1 Released

Cocos

fixes many bugs that were found by the staff and developers when upgrading to 3.7. Cocos Creator 3.7.1 We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, Game and professional visualization developers need the best tools to create the best games and real-time interactive content.

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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. For now, you can refer to the pipeline test project to learn how to use them. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. AGP upgraded to 8.0.2.

Beta 52
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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). Lightmapping is a very cheap operation, so it should run fine even on low end mobile. This is an approximate value of the size of a lightmap texel in world coordinates.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Notably, Windows users could experience crashes when baking lightmaps. was thus subject to this crash when baking lightmaps. Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers, hired thanks to donations from the Godot community.