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Black screen on old devices cocos 2.4.11

Cocos

not file size large, but actual pixel size… if you have anything over 2k, I’d highly recommend making it smaller and testing. ) Also, take a look at the sprite data of the images that are showing up black… are any of them abnormally large?

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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

Shaders 98
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[Share] 2D Post-Processing & Lighting Framework

Cocos

const vec3 weight = vec3(0.2126, 0.7152, 0.0722); vec3 Grayscale(in vec3 o, float value){ float lumin = dot(o, weight); vec3 final = mix(o, vec3(lumin), value); return final; } vec4 frag() { vec4 pixel = texture(mainTexture, v_uv); pixel.rgb = Grayscale(pixel.rgb, intensity); return pixel; } 2. I tested it with an image.

Render 52
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Leveraging PocoDriver for Game Test Automation

iXie gaming

Image and Pixel Recognition: POCO Driver includes a powerful image and pixel recognition feature, which enables the tool to identify specific on-screen elements and react accordingly. This functionality is particularly useful for gamers who engage in multi-boxing or managing multiple characters/accounts within a game.

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The Best Tools to Improve Gameplay Performance

Nvidia

NVIDIA set out to redefine real-time rendering through AI-based super resolution — rendering a fraction of the original pixels and then using AI to reconstruct sharp, higher resolution images. As a developer, System Latency (click-to-display) can be one of the hardest metrics to optimize for.

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Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine

Nvidia

which includes quality and performance improvements to the Infinite Scrolling Volumes feature, new functionality for static reflection probes, and a debug mode for 10-bit radiance. Designed to work with low ray per pixel signals, the NRD is a spatio-temporal API agnostic denoising library. RTX Direct Illumination 1.2

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g.

Debug 52