Remove Debug Remove Mesh Remove Pixel Remove Simulation
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

Shaders 98
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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

NVIDIA DLSS Plugin for UE4 DLSS is a deep learning super resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher resolution images. NVIDIA Reflex NVIDIA Reflex is a toolkit to measure, debug and improve CPU+GPU latency in competitive multiplayer games. The NVIDIA RTX UE4 4.25

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

NVIDIA Real Time Denoiser (NRD) NRD is a spatio-temporal API-agnostic denoising library that’s designed to work with low ray-per-pixel signals. Nsight Graphics Nsight Graphics is a standalone developer tool that enables you to debug, profile, and export frames built with DirectX12, Vulkan, OpenGL, and OpenVR. In version 2.0,

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. Such pointer could be reported as valid even though the memory it points to was not, or worse, that memory could now hold a different object, leading to hard to debug situations. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. feature set.

Debug 52
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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

Consider representing mesh particles as instances in TLAS. For particles rendered as triangle meshes, having a unique instance for each particle can be a reasonable solution. Instances should share the base mesh BLAS. Avoid direct conversion from vertex and pixel shaders. Also, consider compacting the BLAS.