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Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. Simulation of this piece, for the time being, according to the algorithm of others, it is not difficult to copy. So I researched the code and prepared to port it to Cocos.

Build 98
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Open Source Simulation Expands with NVIDIA PhysX 5 Release

Nvidia

The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. It is a powerful simulation engine currently used by industry leaders for robotics, deep reinforcement learning, autonomous driving, factory automation, and visual effects.

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Cocos Shader Tutorial 1.0 - about UV

Cocos

Here are the implementation of water wave effects on 2D sprites and 3D meshes: Preview Link The math behind it is simple, the water wave is simulated by the Sin function, and then the fluctuation range is increased in the Update function. Use the water wave effect on the 3D meshes This is only for 3D planes with tiled UV Mapping.

Shaders 98
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass.

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Maintenance release: Godot 3.3.2

Mircosoft Game Dev

Import: glTF: Improved error handling around invalid images and invalid meshes ( GH-48904 , GH-48912 ). Physics: Fix ragdoll simulation when parent was readded to scene ( GH-48823 ). Physics: Fix crash on debug shapes update if CollisionObject is not in tree ( GH-48974 ).

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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings. Multiple Bounces: Enable a feedback loop, which simulates multiple bounce lighting. SDFGI is mostly leak free, unlike VCT techniques which are the most common in use today (like SVOGI/GIProbe/etc). How do you use it?

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

Nsight Graphics Nsight Graphics is a standalone developer tool that enables you to debug, profile, and export frames built with DirectX12, Vulkan, OpenGL, and OpenVR. All of the powerful debugging and profiling features in Nsight Graphics are available for realtime ray tracing, which includes support for DXR and Vulkan Ray Tracing.