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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2 Better handling of Variant s pointing to released Object s. Porting existing 3.2 with free() ).

Debug 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. As the GLES3 renderer is being deprecated by Vulkan in Godot 4.0,

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. If all goes well, the next build should be 3.2.2-stable.

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. stable in a day or two. Notably, Godot 3.2.2 GLES2 2D batching.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. As the GLES3 renderer is being deprecated by Vulkan in Godot 4.0,

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. stable build. Notably, Godot 3.2.2 GLES2 2D batching.

Beta 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. UX updates. apply_theme().