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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. Join my community of over 2,000 game developers, artists, and passionate creators. If you hate the game you’re playtesting, do something different.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Shuffling decks, dealing tiles, and assigning first player at a push of a button is very useful. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game? Need help on your board game?

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Bringing it Together – The Board Game as a Project

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the ninth of a 19-part suite on board game design and development. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?

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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Although I already demonstrated much of the first new modal UI layout in an earlier forum announcement , I figure I could review those features here in order to provide closure to this series, plus cover some related dev topics as well as the second modal layout. This world map change will benefit everyone, regardless of UI layout.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Early in development, I realized that the game would be best if I could fit the experience into a 30-60 minute time frame. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles.

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Players weren’t just drafting which tile they wanted most; they were also picking their turn order for the next round. Is it worth taking that better tile at the expense of picking last next round? Need help on your board game?

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

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