Remove Dev Remove Mechanics Remove Point and Click Remove Prototyping
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Lesson #3: Match your prototype to the level of feedback you want.

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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Playing games exposes you to mechanics and design trends. Just understand that you don’t have to spend $15,000 on games like that gamer to be a good game dev.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. In absence of a Byways -related update to inspire this week’s Dev Diary, I’m answering a question I got from a new game designer a few months back. That’s a good thing!

Dev 130
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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. Just here for Highway s & Byways updates?

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2021 Predictions #8 Three Growth Opportunities Unlocked by IDFA Depreciation

Deconstructor of Fun

Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. These points are informed by my research into the topic and conversations I’ve had with platform operators and gaming and ad tech executives: When will ATT be made mandatory? Signup for the newsletter.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! Game rules are how we regulate the mechanics of our games so that they are consistent with the messages we want to send to players. Short-term mechanic testing. Let’s start with a simple mechanic such as dealing damage. They explain, limit, and clarify. Private testing.

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16 Mistakes I Made on My First Game & How You Can Avoid Them

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. 2: I did not order a prototype prior to manufacturing from the same company that printed. This is actually separate from the previous point. As a result, very few people clicked on them.