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Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

A friend told me to give it a go again last year, so I started working on a prototype.” I started working on a prototype project during my free time, which eventually evolved into Ontotis.” I come up with ideas of my own for the game’s story, environment, and mechanics. What are the biggest advantages of working solo? “I

Horror 197
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. If I’m happy with this design, I’ll prototype it and test that prototype.

Dev 104
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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

I lean heavily on text for as long as possible, postponing prototyping until it’s absolutely necessary. After building out the systems for AI/building/crafting, I had a bit of the game prototyped out, but it was missing something. I added the first goblin and the basic combat mechanics, and that felt good but still not quite there.

Dev 125
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. It is great to see that it’s working out so far.”

Indy 104
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. Does it improve the mechanics of the game? We judge each feature based on three criteria.

Engine 125
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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets.

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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Playing games exposes you to mechanics and design trends. Just understand that you don’t have to spend $15,000 on games like that gamer to be a good game dev. Click here.

Dev 130