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Your Board Game Kickstarter: Why & How to Spread the Word Early

Brand Game Development

Product-market fit takes into account your game’s mechanics and play experience, its art, its price, its components, and a whole host of different factors that gamers look for – consciously or unconsciously – before they buy. Even if you don’t click on one of those articles, we can cover the basics here.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. In absence of a Byways -related update to inspire this week’s Dev Diary, I’m answering a question I got from a new game designer a few months back. That’s a good thing!

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7 Subtle Player Behaviors You Should Notice When Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. After a few play-tests, I changed up the “Event Card” mechanic by doing some tweaks.

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Board Game Review: Marrying Mr. Darcy

Brand Game Development

In keeping with our theme of nostalgia, I will also talk about which of my four favorite nostalgic game mechanics it incorporates. These four nostalgic game mechanics are: Dynamic character roles Great art or colors Incorporates a clicking noise Tactile, but not needlessly fidgety. Person with the highest point count wins.

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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Playing games exposes you to mechanics and design trends. Just understand that you don’t have to spend $15,000 on games like that gamer to be a good game dev.

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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

Your objective is to score the most victory points. This game came out in 2017 and the creators knew that in order to succeed on social media, it had to make people stop and click. The point I’m making is that you can incorporate chance. Join my community of over 2,000 game developers, artists, and passionate creators.

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’m also very skeptical about the return on investment that game devs can expect from a typical con. They look for mechanics and general play-ability. Lesson #1: Reciprocity is key.