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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. Building a Riveting Mobile Game. Appealing UX/UI of A Game.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. “While our games were web2 focused, we had been following the development of the NFT market,” says Rössig, who also serves as iCandy’s head of Europe.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Virtual Reality’s Second Surge As the first decade of commercial virtual reality (VR) draws to a close, we caught up with seasoned game developer, Alex Silkin , to discuss the twists, turns, and future of the VR and augmented reality (AR) industry. “Not just in terms of cost, but also in terms of design.

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Happy 5th Steam Release Anniversary

Greenheart Games

Back in 2011, my brother Daniel and I (we are both software developers) decided that we wanted to try to make a game. Our intention was to make a game dev simulator where the player would have finer control over the decisions of what to focus on during game development. This is what the game looked like as a prototype.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. our lead developer Juan Linietsky moved on to developing the upcoming Vulkan renderer for Godot 4.0 version as much as we enjoyed developing it!

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Travis Boatman : Travis has held senior leadership positions at a bunch of major gaming and mobile gaming companies including Mattel, JAMDAT, EA, and Zynga. a mobile and PC games studio located in Southern California. And they will soon launch their new mobile shooter called Catalyst's Black. They get to a prototype level.

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