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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). This work deals with the development and design of an open world game with a high. Watch the new trailer for GenoTerra right here: 96.

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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

For the development of Math it Right 3D Adventure I’ve used the following Unity packages. The Addressable Asset System allows the developer to ask for an asset via its address. Terrain Tools. It is both designer and programmer-friendly allowing for quick prototyping and implementing of unique behaviors.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

I have years of random experience in development with my first games made way back for Commodore 64. Since the path of a game developer is rarely straightforward, I ended up as an academic at the university doing PhD in skin cancer research, and as a part of not doing the PhD I started writing my own game engine.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

In addition to working as an RP4K teacher, Gabe is a professional Unreal Software Developer in the electric motor vehicle manufacturing sector. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. Who Takes Gabriel’s Class?

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

Simplex noise, like any other type of noise, is especially useful in two areas of game development: procedural generation and visual effects. If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. Applications. Procedural generation.

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Rebalancing Cogmind

Grid Sage Games

A decade of development into a huge project is almost unavoidably going to accumulate some amount of cruft. Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes. Exiles Prototypes. ASCII art for Exiles prototypes.

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