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Bringing it Together – The Board Game as a Project

Brand Game Development

With various other developers, I’ve talked about all the different parts that go into making a board game: the core engine , the mechanics , rules , and storytelling / internal narrative. Below is a lightly edited transcript of our conversation via Facebook Messenger. Drapple is an abstract, tile-laying gardening game.

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building a better drafting game

Interesting Choices

Not long after that I started working on a game (then called City Draft) that would be strongly inspired by a few key influences: 7 Wonders for the mechanics and structure, Carcassonne for the idea of placing tiles in a grid, and SimCity for the theme. Science is purely all or nothing. Few viable paths to victory.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Below, I have lightly edited the original work from his blog. In each of the design diaries that I have written so far, I have focused on a specific game mechanic or isolated portion of the game. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles.

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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

Particularly when hard choices come from simple mechanics. Below, I have lightly edited the original work from his blog and – in some cases – replaced images with ones from the production copy of Tasty Humans. I knew I needed a mechanic that gave players a choice of one adventurer from several options.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. L loss or often worse, since cops can exploit the same chain reaction mechanic as the player.

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