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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

We consulted two anthropologists while building our technology and culture trees to reflect the prehistoric cultural and technological progress of the human race”, he says. In our team everyone has different roles in coding, design and testing, but at the end of the day we comment on each other’s work in playtests.”

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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

We’ll be using a sample game that you might be familiar with if you’ve played around with GameLift earlier: the Mega Frog Race Unity game that was first introduced on this AWS Game Tech blog a while ago. Another important part of session-based multiplayer games like Mega Frog Race is matchmaking. Game client – Unity.

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Several options will be available based on attendees' interests: platformer shooter, space shooter with enemy AI, drift racing game, and pong with a twist - destructive environment. Leszek will demo the development of a 2D game with audience interaction. Potentially other topics based on needs/interests. Thursday, 11 October 2018.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’. For some, the idea of developing a game alone is daunting.

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Codex: Past spec

Sirlin

There’s a myth about an ancient race that had powerful magic as well as advanced technology beyond even our own, but then they disappeared from the realm. Vortoss Emblem might not seem as splashy as Undo or Origin Story, but I’ve said a lot of times to playtesters “You know, you wouldn’t have lost if you had Vortoss Emblem there.”

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Learn How To Use Data to Build and Grow Hit Games - Part 1

Deconstructor of Fun

Not to mention that the playtests on Playtestcloud usually lasted for more than the required 30 minutes. Rapid and Constant Beats the Race There are many ways how data can increase your chances of building and operating a successful mobile game.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

It launched to little fanfare in Korea but it became the de facto FPS standard in China thanks to a massive focus on continuous releases of new (and often left-field) modes (ranging from bike racing to ‘soccer with knives’) and extravagant, overpowered, expensive weapons and outfits catering to local taste.

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