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[Release post of the official Shader Graph extension]

Cocos

GitHub: shader-graph Preview Basic Structure Preparation Phase Cocos Creator 3.8.2 editor and the shader-graph.zip shader-graph.zip plugin. Click , choose the shader-graph.zip extension file, and import it. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset.

Shaders 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Shader language features. More rendering improvements. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Frame delta smoothing.

UX 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. UX updates.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). In-depth documentation is available.

Beta 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GLES3 renderer). Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Highlights.

Mesh 52