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Game art vs game design: What is the difference?

Logic Simplified

Character artist The character artist shapes the characters through the creation of visual elements like facial expressions, weapons, and clothing through the use of sculpture, rigging and editing. UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. Styleboxes of the same type can be edited together to save you time adjusting their margins and borders. Crypto: AES and HMAC contexts.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. The integrated script editor in Godot lacks features found in editors like VS Code, Sublime, Emacs, etc. The cache pool is filled at the startup by parsing all scripts in the workspace for script symbols and loading native symbols from DocData.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. There were multiple attempts at implementing it, but it took time to refine them into someting reliable that could be merged, especially due to the need to take into account the full complexity of the scene tree (instanced scenes, editable children, shared or unique resources and subresources, etc.).

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. UX updates.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

Beta 52