Fri.Nov 24, 2023

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Yolanda Mogatusi of Alkemaiz Games “I’m curious about doing things better”

PreMortem.Games

Art is a mystical force that naturally courses through every fabric of Yolanda Mogatusi’s being. As the Managing Director of South African-based Alkemaiz Games, she recalls how people were amazed by her artistic talents as a child. What was easy for her wasn’t easy for everyone else. Alkemaiz comes from alchemize , a word that means to magically change the nature of something.

Film 118
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Be thankful this didn't happen to you | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. It's Black Friday today, but sometimes I worry we can lose focus on the true meaning of the day, with the hyper-commercialist celebration being forgotten around all the "reflections on gratitude" nonsense of the neighboring US Thanksgiving.

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The Limits of Esports

Game Wisdom

The Limits of Esports Josh Bycer josh@game-wisdom.com One of the entries in the Deep Dive series that I’m going to be writing is on Real-Time Strategy (or RTS) games. The RTS genre is one that has changed the most with the advent of trying to grow the … The post The Limits of Esports appeared first on Game Wisdom.

Esports 105
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Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

GamesIndustry.biz

Valve CEO Gabe Newell has been ordered to attend an in-person deposition regarding an antitrust lawsuit filed by Wolfire Games. In an order filed on November 16 in the US District Court for the Western District of Washington, Wolfire Games said Newell "is uniquely positioned to testify on all aspects of [Valve's] business strategy" and that an in-person deposition "would allow [it] to adequately assess Newell's credibility.

Games 109
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Top selling assets to supercharge your next project (hint: they’re on sale for Black Friday)

Unity Blog

We highlight the latest best-selling assets for game developers available in the Unity Asset Store, including tools for scripting, shading, and more.

Asset 86
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Steam stumbles on regional pricing | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox We've all become wearily accustomed to seeing rapidly rising prices in the past couple of years, and the games industry has been no exception to the worldwide trend of inflation. The current generation of console hardware has even seen a mid-cycle price increase, rather than the once-customary gradual price drops designed to bring consoles within more and more consumers' price ranges.

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Revolution Software wins big at Game Republic 20th Anniversary Awards

GamesIndustry.biz

The winners of the Game Republic 20th Anniversary Awards have been announced, with Revolution Software taking home two accolades. The York-based developer won Best Game Ever Made in Yorkshire and The North for Broken Sword: The Shadow of the Templars, while co-founders Charles Cecil and Noirin Carmody were given the Games Legend award. Double Eleven received two awards including Best Large Studio and Best Company Boss, which went to Kimberley Turner.

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Half-Life Beyond - DevLog #10

Indie DB

25th Anniversary Update - details about the game, progress, and more!

Games 86
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Ubisoft says technical error caused in-game ads in Assassin's Creed

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Ubisoft has responded to complaints that advertisements are appearing during gameplay sessions of full-price games, attributing it to a technical error. Players of Assassin's Creed Origins and Odyssey have complained via social this week that bringing up the map triggered a screen-filling Black Friday promotion for the recently-released Assassin's Creed Mirage.

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Lethal Company Stuck on The Loading Screen: Quick Fixes

Game Errors

This game is great, and I think that it has a lot of potential. In fact, I’ve been playing it with my friends for days. However, last night Lethal Company got stuck on the loading screen, and I know that I’m not the only player experiencing this. While I was doing my research to discover quick and efficient solutions to deal with this issue, I’ve noticed that many other players are encountering it during the launch or after the “You are fired” message.

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Experimenting with Drone PIP

Grid Sage Games

Early this month I was streaming a Cogmind run on Twitch , at one point once again sending out drones to scout around as I like to do. Drones are generally pretty fast, and I’ll often just make sure I’m in a relatively safe spot and keep an eye on what the drone(s) find while I wait and decide where to go next. The drone centering and following feature added back in Beta 10 has been quite useful for this purpose.

Render 52
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Use Mobx lib with v3.8.1

Cocos

Hello, I’m trying to setup the Mobx state management library inside my project, but not matter how much I try, it does not work correctly with the bundler. Don’t matter how much I try I can’t get it to run with cocos. I’m trying a very basic example TypeError: (intermediate value)(intermediate value)(intermediate value) is not a function at new Todo (file:///D:/gamedev/cocos/projects/FlippyPlane/temp/programming/packer-driver/targets/editor/chunks/5c/file:/D:/gamedev/cocos/projects/FlippyPlan.

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Ins and Outs: November 2023’s industry hires roundup

Game Development News

Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s November 2023 issue.

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[Possible Bug] Use Mobx lib with v3.8.1

Cocos

Hello, I’m trying to setup the Mobx state management library inside my project, but not matter how much I try, it does not work correctly with the bundler. Don’t matter how much I try I can’t get it to run with cocos. I’m trying a very basic example TypeError: (intermediate value)(intermediate value)(intermediate value) is not a function at new Todo (file:///D:/gamedev/cocos/projects/FlippyPlane/temp/programming/packer-driver/targets/editor/chunks/5c/file:/D:/gamedev/cocos/projects/FlippyPlan.

Bug 52
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Roblox says it will fight parents’ lawsuit

Game Daily

A group of parents who say they “lost significant money” as their children played Roblox have filed a civil action lawsuit against the metaverse gaming company. The company has countered by insisting it will fight the suit in court. Filed earlier this month in San Diego Superior Court, the plaintiffs accuse Roblox of “intentional and negligent misrepresentation, unjust enrichment, violations of California’s Unfair Competition Law, False Advertising Law, Consumer Legal Remedies

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Use Mobx lib with v3.8.1

Cocos

Ok so I’ve spent a bit of time trying to understand the issue here and I might think this could be a bug for the engine/bundle process. So basically I was able to setup Redux into my project, but the only reason was because the bundle was.mjs file. Currently, most modern exports for esm commons use the extension.ems.js instead of.mjs. It works by renaming the extension from.ems.js to.mjs, puff.

Bug 40
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Use Mobx lib with v3.8.1

Cocos

Hello, I’m trying to setup the Mobx state management library inside my project, but not matter how much I try, it does not work correctly with the bundler. Don’t matter how much I try I can’t get it to run with cocos. I’m trying a very basic example TypeError: (intermediate value)(intermediate value)(intermediate value) is not a function at new Todo (file:///D:/gamedev/cocos/projects/FlippyPlane/temp/programming/packer-driver/targets/editor/chunks/5c/file:/D:/gamedev/cocos/projects/FlippyPlan.

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Cocos2d full screen mode button

Cocos

Hello, To make the resize button work, you can set the some parameters to your window. There are 2 ways you can do this: Change your project source code Change the engine source code For the first solution, in the file main.cpp , under proj.win32, add glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); over AppDelegate app; , and it should work. If you want a permanent solution, open the file CCGLViewImpl-desktop.cpp and go to the method called bool GLViewImpl::initWithRect and add glfwWindowHint(GLFW_RESI

Editing 40
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[Possible Bug] Use Mobx lib with v3.8.1

Cocos

Hello, I’m trying to setup the Mobx state management library inside my project, but not matter how much I try, it does not work correctly with the bundler. Don’t matter how much I try I can’t get it to run with cocos. I’m trying a very basic example TypeError: (intermediate value)(intermediate value)(intermediate value) is not a function at new Todo (file:///D:/gamedev/cocos/projects/FlippyPlane/temp/programming/packer-driver/targets/editor/chunks/5c/file:/D:/gamedev/cocos/projects/FlippyPlane/a

Bug 40
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[Possible Bug] Use Mobx lib with v3.8.1

Cocos

Ok so I’ve spent a bit of time trying to understand the issue here and I might think this could be a bug for the engine/bundle process. So basically I was able to setup Redux into my project, but the only reason was because the bundle was.mjs file. Currently, most modern exports for esm commons use the extension.ems.js instead of.mjs. It works by renaming the extension from.ems.js to.mjs, puff.

Bug 40
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How to convert Cocos Creator project to cocos2d-js project?

Cocos

Hi, I have many Cocos Creator projects written with Cocos Creator 2.4.x Do you know how to convert them into project structure of Cocos2d-js 3.1x (standard cocos2dx library) ? (not LUA or C++ but cocos2d-js!) It is not the technical problem but I need to deliver all the project to my client - and my client can only work with project cocos2dx-js version 3.1x (They don’t want to learn Cocos Creator) PS: Ah, maybe I need to ask if it is possible or not to convert like that?

40
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Use Mobx lib with v3.8.1

Cocos

Hello, I’m trying to setup the Mobx state management library inside my project, but not matter how much I try, it does not work correctly with the bundler. Don’t matter how much I try I can’t get it to run with cocos. I’m trying a very basic example TypeError: (intermediate value)(intermediate value)(intermediate value) is not a function at new Todo (file:///D:/gamedev/cocos/projects/FlippyPlane/temp/programming/packer-driver/targets/editor/chunks/5c/file:/D:/gamedev/cocos/projects/FlippyPlane/a

Asset 40
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How to convert Cocos Creator project to cocos2d-js project?

Cocos

Hi, I have many Cocos Creator projects written with Cocos Creator 2.4.x Do you know how to convert them into project structure of Cocos2d-js 3.1x (standard cocos2dx library) ? (not LUA or C++ but cocos2d-js!) It is not the technical problem but I need to deliver all the project to my client - and my client can only work with project cocos2dx-js version 3.1x (They don’t want to learn Cocos Creator) PS: Ah, maybe I need to ask if it is possible or not to convert like that?

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[cocos creator 3.8.1] Android Samsung Issue(Back Button & S-Pen Recognition Error)

Cocos

It seems like the engine is not recognizing touches from the S-Pen as regular touch inputs. And I found the answer to the back button issue. Previously, the back button press on mobile devices was recognized as “KeyCode.MOBILE_BACK”, but now it is being recognized as “KeyCode.BACKSPACE”, which is causing the problem.

Mobile 40
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[cocos creator 3.8.1] Android Samsung Issue(Back Button & S-Pen Recognition Error)

Cocos

've found that the issue was occurring because the touch pen events were being recognized as mouse events. Modifying the following line in the AndroidPlatform.cpp file resolved the issue. Since we’ve only released the game for mobile, I don’t think it will be a significant problem, but just to be safe, could you check if there’s any potential issue for future problems?

Mobile 40