May, 2023

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The best free tools for game art

Game Developer

A few of the best tools for creating 2D and 3D art assets for games, including Blender, GIMP, Piskel, Krita, and more.

Art 362
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Why we’re excited about AI at Unity

Unity Blog

Marc Whitten shares an overview of Unity’s vision for the future of AI for the Editor and runtime in 2023 and beyond.

AI 139
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Using DevOps to scale multiplatform

Unity Blog

In this interview, we get tips on DevOps best practices for shipping successfully from Cygnus Entertainment’s Amber Johnson and Jon West, and Unity’s Marc Nelson and Marie-Christine Babin.

Games 100
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Ways to inclusively design fat characters in games

Game Developer

Developers from all kinds of backgrounds discuss their processes for including fat characters and expanding body diversity in their games.

Games 364
Join the IGDA Community
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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for game designer Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice. As Canadians and self proclaimed sport fanatics, hockey is ingrained in their daily lives.

Animation 232
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Sega announces 121 redundancies at Relic Entertainment

GamesIndustry.biz

Sega has announced it will make 121 redundancies at Company of Heroes developer Relic Entertainment. Sega says it is restructuring the studio to focus on core franchises, including the Company of Heroes series. Company of Heroes 3 launched on PC in February and arrives on consoles this month. The Vancouver-based studio is also known for the Warhammer 40,000: Dawn of War series, and in 2021 it developed Age of Empires 4 for Microsoft.

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Origins of Ghost Master, Part Two

iHobo

Today is the twentieth anniversary of the release of Ghost Master. Of all my hundreds of game projects, this is still the title where I am most proud of the game design, the project where I beam with pride when I think of the incredible team and the contributions everyone made to make such a memorable and unique experience. Destiny was stacked against the game, but it did not pass unnoticed, and to this day I am forever discovering new fans who played - and loved - this extraordinary haunting si

Film 138
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Advanced tips for character art production in Unity

Unity Blog

VFX artist Sakura Rabbit shares how she approaches digital art production and provides tips for creating realistic characters in Unity.

Art 130
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CMA decries EU's Microsoft-Activision approval, stands by rejection

Game Developer

The CMA thinks its fellow regulator made the wrong call in giving Microsoft permission to merge with Activision Blizzard, and reasserted its own decision to block it.

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Spanish solo dev Daniel Manzano (aka Dr. Kucho !) likes working alone. He calls himself ‘very persistent and solitary’ and he won’t stop until he reaches the desired end result. But the 8 years it took to create Moons of Darsalon really took a toll on him. “The first four years were almost absolute happiness. I enjoyed what I was doing very much. The last four years were hell.

Fighting 222
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Rami Ismail's top ten tips on surviving the indiepocalypse

GamesIndustry.biz

The indiepocalypse has been discussed at length over the last few years. It's the idea that there are so many indie games available on the market that it becomes unsustainable. Indie consultant Rami Ismail (co-founder of the late Vlambeer) discussed this at length during a talk at this year's Reboot Develop Blue conference in Croatia. Ismail observed that the number of indie games has drastically increased in recent years, making it also incredibly difficult to get published.

Indy 145
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The Microsoft.GSL Library

That One Game Dev

In this article I will explore a library for C++. It is called GSL and it is an open-source library by Microsoft under the MIT license. The post The Microsoft.GSL Library appeared first on That One Game Dev.

Dev 144
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Unity Layoff 8% of Workforce

Game From Scratch

GameFromScratch.com Unity Layoff 8% of Workforce Unity Technolgies have just announced they are laying off 8% of the workforce, the 3rd such round of layoffs in the last year (round one here, round two here). The announcement comes shortly after Unity announced their first profit quarter since going public and announced they would be profitable every … Unity Layoff 8% of Workforce Read More The post Unity Layoff 8% of Workforce appeared first on GameFromScratch.com.

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Now available: Sponza scene remaster for Unity devs

Unity Blog

In this blog, Unity’s Kristijonas Jalnionis walks through updates he has made to the original Sponza environment to help Unity developers.

Dev 128
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Obituary: Bob Smith, Atari 2600 programmer, has passed away

Game Developer

Smith was a programmer at Atari during the 1980s and worked on a number of titles such as Star Wars: The Arcade Game and Crash Bandicoot: The Wrath of Cortex.

Games 363
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Keep your store page active and alive – or lose sales and money

PreMortem.Games

Making changes to your store page. For some an exciting challenge for others a chore. You could think it’s good enough, nothing is perfect anyway, and call it a day. But doing so is leaving sales on the table. Steam Data Suite dove into Steam store pages to find out how much publishers change them and if that relates to being successful on the platform.

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The Legend of Zelda: Tears of the Kingdom secures third No.1 | UK Boxed Charts

GamesIndustry.biz

The Legend of Zelda: Tears of the Kingdom has comfortably claimed its third consecutive No.1 spot in the UK boxed charts. The Nintendo game's sales dropped 50% week-on-week, but it is still comfortably ahead of FIFA 23. It's closing in on Hogwarts Legacy's sales to be the biggest game of the year (so far). This is purely in boxed terms, when digital is factored in, it's likely Hogwarts Legacy still holds a strong lead.

Games 144
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Rust enums in Modern C++ – Match Pattern

That One Game Dev

In this article I show a smart way to do variant matching in C++ using a few clever macros and the std::visit function. The post Rust enums in Modern C++ – Match Pattern appeared first on That One Game Dev.

Dev 136
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GameMaker 2023 Development Roadmap

Game From Scratch

GameFromScratch.com GameMaker 2023 Development Roadmap GameMaker Studio just announced their 2023 development roadmap (learn more about GameMaker here). There are several major new features in development on GameMaker including: A New Runtime (Beta) The new runtime will now compile natively to each platform meaning you will no longer need to choose between the VM and … GameMaker 2023 Development Roadmap Read More The post GameMaker 2023 Development Roadmap appeared first on GameFromScratch

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6 community videos to get you started with multiplayer in Unity

Unity Blog

From Code Monkey’s in-depth tutorials to Dapper Dino’s expert insights, discover a wealth of knowledge and inspiration for developers on how to approach building a successful multiplayer game.

Code 111
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Behind the effort to honor forgotten game industry figures

Game Developer

Today we all know the names of video game industry legends like Jerry Lawson and Mabel Addis. But what kind of work did it take to preserve their legacies?

Games 363
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Generative AI Sparks Life into Virtual Characters with NVIDIA ACE for Games

Nvidia

Generative AI technologies are revolutionizing how games are conceived, produced, and played. Game developers are exploring how these technologies impact 2D and. Generative AI technologies are revolutionizing how games are conceived, produced, and played. Game developers are exploring how these technologies impact 2D and 3D content-creation pipelines during production.

AI 109
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Nightdive: "Atari is on the rise, and we wanted to be part of that"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Out of all the news that came out of this year's bumper GDC, there was one story that stood out to me personally: Nightdive being acquired by Atari. As a person of a certain age, I am very fond of Nightdive. They have made a plethora of excellent remasters of 1990s video games.

Games 145
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Maintenance release: Godot 4.0.3

Mircosoft Game Dev

A fresh portion of stability improvements and bugfixes for Godot 4.0 projects, 4.0.3 covers almost every area of the engine. It also comes with a massive bump in documentation coverage thanks to the newly updated rendering docs!

Render 102
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What are Shaders?

That One Game Dev

In this article you will learn on the basic level what shaders are and how they are used in graphics programming. The post What are Shaders? appeared first on That One Game Dev.

Shaders 98
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The Importance of Comprehensive Robotics Testing

Rocket Brush Studio

For achieving a high level of productivity with accuracy, AI and Robotics represent an enormous opportunity. Robotic AI improves QA and has also been proven robust, fast, and efficient computation solution.

AI 98
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Square Enix closes out 2023 fiscal year with financial dips across the board

Game Developer

Square Enix starts 2023 off on a down note, with financial dips across its various divisions and its premium games not performing to expectations.

Games 361
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Understanding and Measuring PC Latency

Nvidia

System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). While FPS is relatively easy to measure, system latency has traditionally been difficult to measure.

PC 104
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Steam to stop using Google Analytics

GamesIndustry.biz

Steam will stop using Google Analytics going forward, Valve announced. In a blog post , the firm said Google's "tracking solutions don't align well with [Valve's] approach to customer privacy," adding that it will be working on improving its own solution going forward. This decision was made in the context of Google's Universal Analytics being sunset in July.

Data 145
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Life’s Meta is using AI to tackle the dating game

Game Daily

Artificial intelligence aims to simulate humanity’s most complex mental activities, but there is surely none more fraught and complicated than the matters of relationships, romance, and love. Life’s Meta from Buenos Aires-based Widow Games is in development and fund-raising mode right now. It’s attempting to convincingly simulate the dating experience, using AI.

AI 98
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Multilingual film production: The challenges and solutions in script breakdown

Filmustage

Central to their creation is an efficient script breakdown, an often complex yet rewarding process. This article delves into the unique challenges and solutions for script breakdown in multilingual films. Understanding script breakdown Script breakdown is a crucial phase in pre-production that transforms the screenplay into actionable components for film production.

Film 98
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DevOps and Agile Implementation in Healthcare

Rocket Brush Studio

The healthcare industry is facing a myriad of challenges in the current times, ranging from the increasing demand for quality patient care to regulatory compliance and rising costs. The traditional approach to healthcare delivery is no longer adequate to meet these challenges, and there is a growing need to adopt modern software development practices such as DevOps and Agile methodologies.

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CMA puts interim ban on Microsoft-Activision Blizzard merger

Game Developer

Time is running out on Microsoft's merger with Activision Blizzard, and the CMA's newest move puts the two developers further on the backfoot.

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JetBrains Rider for Godot Engine Development

Game From Scratch

GameFromScratch.com JetBrains Rider for Godot Engine Development The Rider IDE from JetBrains is increasingly becoming their go to IDE for game developers, with Unreal Engine, Unity and now Godot Engine support. Rider is a cross platform (Windows, Mac and Linux) IDE build on their Resharper refactoring tools, originally for.NET development, but increasingly focusing on game development. … JetBrains Rider for Godot Engine Development Read More The post JetBrains Rider for Godot Engine Devel

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