December, 2014

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Godot Engine reaches 1.0, first stable release

Mircosoft Game Dev

10 months of hard work. After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0! Several hundred issues were fixed, and dozens of contributions from the community were merged. In the meanwhile and in the absence of any publicity or mention in the developer press, the user community has silently grown a few orders of magnitude, via just word of mouth.

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MISSING

Grumpy Gamer

The C64 version of Maniac Mansion didn't use a mouse, it used one of these: A year later we did the IBM PC version and it had keyboard support for moving the cursor because most PCs didn't have a mouse. Monkey Island also had cursor key support because not everyone had a mouse. Use the above facts to impress people at cocktail parties.

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Sirlin on Game Design, Ep5: Now Playing

Sirlin

We discuss the Street Fighter 5 trailer as well as the games we're playing now: Super Mario 3D World, Smash Bros. 4, Transistor, and Counter-Strike: Global Offensive. Sirlin gives an award for worst menus in a game while Aphotix gushes about a shooter. Hosts: David Sirlin, Matt "Aphotix" DeMasi, and Sean "MrGPhantome" Washington. We discuss the Street Fighter 5 trailer as well as the games we're playing now: Super Mario 3D World, Smash Bros. 4, Transistor, and Counter-Strike: Global Offensive.

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Introducing. brand new code completion!

Mircosoft Game Dev

Smart completion. It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor. Godot previously only supported limited code completion (only symbols) in the editor. As GDScript is a dynamically typed scripted language, variables are not necessarily typed, which means at run time the value of a variable can be anything.

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Sirlin on Game Design, Ep4: Tournament Rules

Sirlin

In this episode, we discuss the kind of things that go wrong when creating rules for a tournament. The rules for high profile tournaments are sometimes surprisingly bad, yet even when we avoid the obvious problems, it's still very difficult to make completely fair rules. Sirlin explains the rules he chose for his own games as well. Special guest Garcia1000 and Sirlin discuss the curious case of Nintendo.

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Winter holiday Godot game jam!

Mircosoft Game Dev

GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere). The rules seem to be (copied from the forum): The game must be made with Godot. The game should have a Winter Holiday theme. You must enter using the entry thread here: (Coming Soon). You must open source the full project, code and assets, Binaries for Windows, Mac and Linux are not required but would be very welcome.

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Guilty Gear Xrd

Sirlin

Guilty Gear Xrd is great. I'd like to talk about the design behind it, but we really have to start with the art. Artwork Gameplay is what should matter. Starting by telling you about the art may seem superficial, and maybe it is, but the art in this game is so notable—such a breakthrough—that I think it deserves special attention. Guilty Gear Xrd is far and away the #1 best use of 3D that looks like 2D I have ever seen in a video game.