Sat.Jan 12, 2019 - Fri.Jan 18, 2019

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4 Lessons from Santorini for Aspiring Board Game Designers

Brand Game Development

Santorini is a fantastic board game that came out about two years ago. In its heart, it’s an abstract strategy game that could have come from antiquity. It has been given the modern board game polish, though, with adorably cutesy art of Greek gods, and an incredibly photogenic set of stackable plastic components. Photo by Eric Yurko, licensed under CC BY-NC-SA 3.0.

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Dev snapshot: Godot 3.1 beta 2

Mircosoft Game Dev

We entered the release freeze last week with Godot 3.1 beta 1 , and many high priority bug reports have been fixed since then. We're now publishing a new beta 2 snapshot for testers to work with. This new release fixes various crash scenarios, as well as a performance regression in the GLES backend. We're still aiming for a release by the end of the month, so we're under a tight schedule.

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time-trace: timeline / flame chart profiler for Clang

The Astronauts

Update: this has landed to LLVM/Clang mainline! So if all goes well, Clang 9.0 should contain this functionality. The upstreaming commit landed on 2019 March 30; thanks Anton Afanasyev for doing the work of landing it! I wanted Clang to emit timeline (“flame chart”) style profiling info on where it spends time. So I made it do that. What kind of compiler profiler I want?

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GDquest Kickstarter: learn 2d and 3d game creation with Godot

Mircosoft Game Dev

After a first successful crowdfunding to create a Godot course in 2017, we are back with a new project in collaboration with the Godot team! We're going to create: Two complementary courses about 2d and 3d game creation , based around a platform/adventure game inspired by Metroidvanias. Two beginner-friendly video series for the official documentation about 2d and 3d.

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Investigating compile times, and Clang -ftime-report

The Astronauts

TL;DR: if you want to use -ftime-report Clang flag to help you figure out where or why your code is slow to compile… it’s not very helpful for that. But! In the next post we’ll try to do something about it :) Need for build time investigation tools Depending on how your large your codebase is, and how it is structured, C++ compilation times may or might not be an issue for you.

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