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Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. There are already many well-known Cocos games published on the platform on their own. Download Links (Ver.

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Platforms: Godot editor on the Web!

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Core engine. The core engine has been significantly optimized, especially on the memory and data-oriented areas. GDExtension.

AAA 145
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New audio engine. GPU particles.

Render 52
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new Quake map: There's a Certain Slant of Light

Radiator Blog

In the past I've written about video game brutalism. Technically from a game engine / rendering perspective, any use of textures is ornament. I'm proud of this moment, leveraging some recent dynamic lightmap tech built into Copper. However, building these spiral stairs was a bit annoying.

Texture 52
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly. If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. As a result, Godot 3.1

Feature 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

beta just yet as we expect the engine to be unstable until we have more testing done. Throughout the last two years the core of the engine has seen a lot of improvements and refactoring to bring it to the next level in terms of maintainability, reliability, and performance. We don’t recommend migrating large projects to the Godot 4.0

Beta 52