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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Events with different mechanics sometimes complement each other, but at other times they divert players' attention, resulting in reduced activity and monetization. Many game designers will instantly say: "How can we show the player the same thing? Plan content looping during the feature design phase.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your game design is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up." The Power Fantasy This is a fantasy.

Games 75
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding. Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games.

Engine 52
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You Have No Idea How Hard It Is To Run A Sweatshop, Part 3

Designer Notes

It must have been a difficult game to design for many reasons, one of which is that many of the US’s historical actions, such as the invasion of Iraq, backfired horribly, which players would presumably want to avoid. However, when you read the rules for the game, it comes across like a Bush administration neo-con fantasy world.

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Why I’m bailing on Yakuza: Like a Dragon

Keith Burgun

I would have played it sooner, but I was on this huge Final Fantasy kick (which is still ongoing, to be honest). In JRPGs, when the battles are fun, it’s actually usually that the party-building / character configuration mechanics are good. You can date in this game, but only women, because Adachi is a man. Wish me luck.

Writing 52
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

The two graphs below show that competition for supremacy of Mid-Core in the Western audience is a tight race between Supercell and FunPlus. By all accounts this genre is matured to a point where it could use a massive innovation to both the progression mechanics and social gameplay.

Mobile 52
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Donkeyspace AI Interview

Designer Notes

He has now added a fantasy version of the tournament where viewers can bid on different leaders before the games begin and then track their success, as one might do in “real” fantasy sports. AI works perfectly well for these types of games as the mechanics themselves hinder diplomacy.)

AI 52