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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. Join my community of over 2,000 game developers, artists, and passionate creators. Cute fantasy themes go a long way.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. He’s also planning the overall game design.

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Sirlin on Game Design, Ep 18: Fantasy Strike

Sirlin

Fantasy Strike is our new fighting game. This podcast explains what Fantasy Strike is all about. We cover the high concept about making a fighting game more accessible from top to bottom than anything else we've seen, the specific game mechanics we chose to accomplish that, and the resulting dynamics of how it plays.

Fantasy 40
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Top 10 Board Games for Christmas 2019 (and Why They’re Popular)

Brand Game Development

It’s got all the elements of the original that gamers liked – the economic strategy and dynamic scoring – plus some new mechanics carefully chosen by the original creator to make the game even better. I’ve written at length about Everdell before and why it’s a good game. Enter Brass: Birmingham.

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Why Harvest Island is Different from the many Farming Genres

Yobob Games

That’s why this game genre is called cozy games or farming genre. It’s about life and breathing that life into that game. You’re pretty much living a 2nd life in a fantasy world. I want to compare my game to stardew valley since I get criticize for being a stardew valley copycat.

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Raph Koster talks metaverse design

Game Daily

Raph Koster is one of gaming’s most renowned designers of online play worlds, like Ultima Online and Star Wars Galaxies. As author of the highly influential book A Theory of Fun for Game Design, he’s a sought-after commentator on the state of gaming. “These days.

Media 52