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Game art vs game design: What is the difference?

Logic Simplified

Environment artist An environment artist creates a fantasy game world by adding buildings, landscapes, colorful backgrounds and props that match the game design. UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components.

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2020 Predictions #5: The Clash of Ice and Phasers

Deconstructor of Fun

The role of accessibility in form of art style and UX has arguably broaden the player base of these games and thus expanded the market share for 4X games. All top five games are also diversified for different audiences, ranging from realistic mafia themes to stylised fantasy themes. Yet accessibility is the icing on the cake.

Mobile 52
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

In live ops, these review processes are well-defined: systems and economy design, merchandising, UX, data analysis, and sprint planning for features that drive KPI improvements, better player segmentation, and improved UA funnels are the foundation of F2P mobile product success. Simply put, with the right circumstances, IPs mitigate risk.

Fantasy 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The Cookie Run universe has incorporated major archetypes from pop culture - D&D, fantasy literature, wild west, age of discovery, etc. And the well-designed resources in Cookie Run: Kingdom , with its clear UI/UX, make the game also very easy and friendly for newbies. Only having a subtle display before the battle).

Baking 52
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The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. Final Fantasys end with god-killing because that's what changing your life requires! Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest." it's going to therapy!

NPC 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc.

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

The biggest acquisition in the sub-genre happened last year, with Applovin acquiring Machine Zone - the company that made some of the most iconic top-grossing 4X games of all time (Game of War, Modern Strike, Final Fantasy: New Empire). We believe this is large because the audience at large doesn’t associate Final Fantasy with shooters.