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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

QQ Speed was followed up by an MMORPG (The Legend of Dragon) in 2011 and an FPS (Assault Fire) in 2012. The studio then switched to developing content for mobile and created a pair of exclusive titles for China’s WeChat social platform in 2013. billion in 2018, making it the highest-earning mobile game of 2018.

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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Just try to picture who is going to play the game. A mainstream audience, e.g.: an RPG, FPS or strategy game. A niche audience, e.g.: an adventure game, turn-based strategy, etc. Indie gamers, e.g.: People looking for cool, smaller games to play, no matter the type. a fighting game), is animation.

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Brawl Stars, to the moon!

Deconstructor of Fun

Guest post by Kenneth Landen , Director of Product at Hit Factor Executive Summary In the ever-evolving landscape of mobile gaming, Supercell's Brawl Stars has undergone a remarkable resurgence, transforming challenges into triumphs. We are just left asking ourselves why they haven’t attempted to push monetization further there.

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

An essential data platform for all mobile gaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. FPS/3PS grew by 30% and became half a billion-dollar sub-genre in 2021. Well played, Lilith….