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Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot

Deconstructor of Fun

We talked about the emerging Tile Match subgenre in a previous article and also deconstructed its first success story with Zen Match in another. Being located in Istanbul just like the original developer of Zen Match , Spyke Games must have been inspired by their success story. Thus, Tile Busters was born.

Tile 52
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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Perfect board game pacing is one of the most underrated aspects of board game design. Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. At the beginning of the game, a player’s objective is simple.

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Donkeyspace AI Interview

Designer Notes

(Of course, many games are actually on a continuum between these two extremes – most free-for-all Eurogames severely limit how players can impact each other so that diplomacy is of little use. Pax Pamir is perhaps that alternate version of Race – Pamir is not a bad engine-building game, it’s a good some-other-sort-of game.

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