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Valentine’s Day Gift Ideas for the Games Industry

OPM Jobs

While you can complete the challenges and puzzles in Escape Academy on your own, why not bring in your special someone for split-screen or online co-op adventure. Escape Academy’s puzzles, like real-life escape rooms, are much more enjoyable to solve with someone else there to help.

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3D Art Styles For Games

Moonmana

By the way, artists sometimes offer interesting and unusual solutions by mixing low poly with other styles to create amazing in-game experiences. This style can be a nice option for adventure, mystery, and puzzle games. Fantasy realism is used for games full of movement, action, and drive. Fantasy Realism.

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Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot

Deconstructor of Fun

So, Spyke Games tapped into their puzzle experience from Peak and summoned one of the key elements of every successful puzzle game: Obstacles! Do you lack depth in your puzzle levels? Before Tile Busters emerged, Tile Match games primarily depended on tile positions for level design variability.

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Many game designers will instantly say: "How can we show the player the same thing? Yes, in an ideal world of paid games, this could be true: a unique gaming experience is played only once. So we decided to loop the puzzles at the same time as adding new ones. They're not going to play it again.

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Interview: Jordan Weisman on Adventure Forge

Game Daily

Jordan Weisman: Sure, Our goal with Adventure Forge is to empower people to make games that tell the stories they’ve always wanted to tell. Jordan Weisman: We think games are made by humans and for humans. We’re not racing towards AIs telling stories. GameDaily: Can you explain Adventure Forge in your own words?

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

Perfect board game pacing is one of the most underrated aspects of board game design. Somewhere between overwhelm and ennui, there lies a middle ground where a game is perfectly paced. A great board game feels challenging and interesting throughout. The Race to the Finish.

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Donkeyspace AI Interview

Designer Notes

(Of course, many games are actually on a continuum between these two extremes – most free-for-all Eurogames severely limit how players can impact each other so that diplomacy is of little use. Pax Pamir is perhaps that alternate version of Race – Pamir is not a bad engine-building game, it’s a good some-other-sort-of game.

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