Remove Game Designer Remove Open World Remove Terrain Remove Writing
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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

Most people don't actually care about deep dives into game design. But I DO Write Games For a Living I try out lots and lots of video games. If you want to have an enormous open world, some copy-pasting will be necessary, even for games with huge budgets. The reason is obvious. Wise choice.

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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. Using such techniques can cause problems in the coherence of the worlds that adversely affect the game experience.

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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). and not be compatible with many of the encounters anyway, since knowing which direction the player will enter from is often an important part of their design. I wrote about this factor in my recent article on game design philosophy. If available, that is.

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