Remove Game Designer Remove Playtesting Remove Terrain Remove Writing
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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. But on the other hand, this fact made me aware of my competence as a game designer.  Where do I begin here… Let me go back to the point I quit writing about in the blog. The creature designs.

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Rebalancing Cogmind

Grid Sage Games

The scope of this rebalance is way too large to cover in its entirety, and while I don’t plan to write about every aspect, we’ll be looking at the broad strokes and pick out some representative examples here and there. As is the changes are too new and we’ll have to see what real playtesting turns up. Fine tuning.

Balance 52
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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). and not be compatible with many of the encounters anyway, since knowing which direction the player will enter from is often an important part of their design. I wrote about this factor in my recent article on game design philosophy. If available, that is.

Beta 52