article thumbnail

GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. At that time, I wanted to make use of the fact that the terrain was procedurally generated and I could make big changes in the topography by just slightly tweaking some variables according to my needs.

article thumbnail

Teleportation Mechanics

Grid Sage Games

I’m going to go ahead and just make this a SPOILER discussion as far as game content goes, so that I can write freely about related mechanics, so maybe don’t read this one if you’re spoiler averse and not familiar with teleporting. The High-powered variety has a pretty significant range boost as well.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Rebalancing Cogmind

Grid Sage Games

The scope of this rebalance is way too large to cover in its entirety, and while I don’t plan to write about every aspect, we’ll be looking at the broad strokes and pick out some representative examples here and there. As is the changes are too new and we’ll have to see what real playtesting turns up. Fine tuning.

Balance 52
article thumbnail

Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). Writing about this new feature could be a whole new article topic on its own, but given that it’s steeped in lore and is one of those things meant for people to uncover naturally, I won’t go into any details here. Download(Registry) is even more revealing!

Beta 52