Remove Game Developer Remove Mechanics Remove Mobile Gaming Remove UX
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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

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10 Tips on How to Make an iOS Game for Beginners

Big Games

Mobile gaming has experienced an unprecedented surge in recent years, with iOS emerging as a prominent platform for game development. For aspiring game creators, venturing into iOS mobile game development services can be thrilling and rewarding. Tip #2: How to make an iOS Game?

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Game Art Studio: The Future of Game Development?

iXie gaming

They often create highly detailed models for characters and other objects, which can take hours or even days to render into the game world. What do Game Art Studios do? Casual Mobile Art. Game art studios have been around for decades, but the industry has recently seen an explosion of casual mobile games.

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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. To make sure you don’t miss on all of the ?content

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2022 Review & 2023 Predictions for Blockchain Games

Deconstructor of Fun

A tale of two halves: H1 and H2 of 2022 During the last quarter of 2021, almost every successful blockchain game had one thing in common: They were developed by crypto native teams who were well versed in the blockchain technology, but lacked experience in game development.

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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. Beyond study and instrumentation, there is instinct.” - Annorax* Creating a new F2P mobile game is riskier than it’s ever been.

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Product Mindset: Why Does Your Team Need It, and Is It Worth Cultivating?

Deconstructor of Fun

Or they do the opposite — “save time” on the thorough development of an important module and, as a result, create a trail of problems with stability that can persist for years. They limit themselves to mechanical testing and don’t raise a red flag if a feature “doesn’t play right” or breaks the gameplay flow of adjacent features.

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