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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

If you want to know more about the art, craft and science of game development, subscribe here. A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else.

Writing 104
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How Much You Should Spend on Board Game Advertising

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and one of them was about how much to spend on board game advertising. Need help on your board game?

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. ” Need help on your board game?

Balance 130
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How to Get Your Board Game Reviewed

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. The board game review process is one of the most important parts of game development. Need help on your board game? Why are board game reviews important?

Games 130
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

Compiling Godot takes increasingly more time, so I guess a new setup is one more way to accelerate Godot development. The motivation for this article is that many devs asked me to write it for a long time. In game development, your initial implementation of gameplay is always broken, and needs iteration to improve.

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Explanation of the Gameplay Framework - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. Don’t believe it? Keep reading!

Code 52
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5 Uncanny Similarities Between Travel & Business

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I don’t think anybody would expect anything less from a guy who created a board game called Highways & Byways. Need help on your board game?