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Cocos Creator 3.8 Community Beta is now available

Cocos

It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. We also support Compute Shader capabilities. Google has recognized Cocos as the recommended game engine for adapting to the Google Play Games on PC platform and the recommended game engine for the large-screen experience.

Beta 52
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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Lightmaps offer significant advantages over any other technique when the following requirements are met: Performance above anything else (for mobile, lightmaps are still a must-have). If these requirements are met, then lightmapping is probably the best for you. Lighting will not change (lights won't move). lightmapper.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Is solving these problems enough for Godot to become a top AA / AAA game engine? Additionally, Godot 4.0 The answer is “it depends”.

AAA 145
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Properly set TIME shader uniform when rendering shadows ( GH-68574 ). Rendering: Add 2D shadows and canvas SDF to OpenGL3 renderer ( GH-67639 ).

Beta 92
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. New audio engine. The new 3D engine is outstanding, with many features out-of-the-box that are still not common in other mainstream engines. The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Materials and shaders.

Render 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52