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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ).

Beta 99
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Godot XR progress update June 2021

Mircosoft Game Dev

Finger tracking itself is fully supported both through updating orientation of meshes, for which a sample scene is included in the plugin, and through animating a skeleton and bone deformation. Windows Mixed Reality headsets are currently only supported through SteamVR as WMR natively only supports DirectX game engines.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ).

Beta 75
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Release candidate: Godot 3.4.1 RC 1

Mircosoft Game Dev

Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

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Module 4: Designing vs. Programming (Lessons 1-3)

Game Designing

Lesson 1 Transcript So as you saw in the last module, the roles of game designer and game programmer can very easily mesh together, and this is very true in smaller companies where the designer and the programmer might be the same person or the designer might help out in programming to help things continue along.

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ). Tiles: Only add light occlusion for visible TileMaps ( GH-54435 ). Tiles: Fix selecting next/previous subtile in TileSet editor ( GH-55261 ). which fixes that issue.

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