Maintenance release: Godot 3.4.1
Mircosoft Game Dev
DECEMBER 17, 2021
macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Tiles: Fix TileSet editor workspace breaking ( GH-55059 ).
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