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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

Obviously this would be intended for a completely different purpose, addressing one of the more common complaints about Cogmind, that on some displays and play environments everything is rather hard to see. What about the opposite--a way to zoom the map itself?

Render 52
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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Last month I shared a sizeable collection of interface mockups summarizing my vision for a playable Cogmind interface that could fit within a 45-row terminal. In other words, anyone using size 18 fonts (the majority of players), would instead be using size 24 under the new layout. They’re alive! It was a lot.

Demo 52
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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

Beta 52