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I want to become a systems designer one day, what’s the best but realistic way to get there? (I don’t have a systems preference i.e player abilities vs economy, I just like systems).

Ask a Game Dev

The best way to get better at being a systems designer is to design game systems for games. This doesn't have to be designing systems for video games - a lot of system designers I know are extremely proficient card, board, and tabletop game designers too. What happens if each player starts the game with a monopoly?

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. Even on the lowest quality settings, rendering at an halved resolution may be required on low-end systems. or provide support for video/audio codecs, VR, etc. as pluggable libraries. But that's not all.

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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. The game also features some nice little tweaks to the gameplay that differentiate it from its rivals.

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Logjam as mourning wood

Radiator Blog

Logjam by Robert Yang Logjam is the latest in my gay sexuality series -- a short small game about a middle aged lumberjack daddy processing wood and other hard things. SPOILER WARNING: This post spoils what happens in the game. Across an 8 hour in-game work day, that's about 8 IRL minutes per play session.) It is "NSFW".