Remove humanoid videos
article thumbnail

How do open world games manage to feel so big? When you sit and look at them they’re usually just a couple km per side, but they feel like a whole country at times. What’re the tricks?

Ask a Game Dev

Most areas in video games are already built larger than they would be for a real person of that size. Having buildings that are scaled larger than normal in video games contributes to a sense of grandeur. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

article thumbnail

GenoTerra - The finished prototype.

Mnenad

But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis. I know it has been a long time since the last blog post to this project.

article thumbnail

Innovative Director: James Cameron

Filmustage

So he flips the game and shoots an action horror where the heroes confront an entire hive of xenomorphs because he always keeps the stakes high. For this purpose, special helmets were created on which miniature video cameras were mounted for fixing the necessary picture.

Film 52