Project Anger
Indie DB
MAY 26, 2023
A reflection of this indie game's core pillars is discussed
PreMortem.Games
FEBRUARY 9, 2024
“As I travel across Africa creating games, there’s something everyone seems to agree on…” says Bethlehem Anteneh , a trained architect, co-founder of SOSTLab and the moderator of the She Got Game panel at Africa Games Week (AGW). Think of a bar where 90% of the people are men. We did 16 one-hour sessions.
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The Bottom Feeder
MARCH 5, 2024
The video game industry is seeing a big wave of layoffs and game company closures, and it may be that we have begun the long, slow, agonizing bleed of a recession. But I have a whole lot of my own personal skin in this game, and I've been writing and speaking on this exact topic for a long time. Our next game!
Deconstructor of Fun
SEPTEMBER 25, 2023
Kooyman's experience in gaming spans 15 years and includes being part of the Miniclip executive team before it was acquired by Tencent. Meanwhile, in the trenches, artists, developers, and creatives grapple with their own version of anger, driven by fear. Undoubtedly, job cuts loom on the horizon. Deep Dive into Understanding.
Deconstructor of Fun
OCTOBER 10, 2021
Written by Ethan Levy , who is always looking for worthy, free-to-play mobile games for the N3TWORK Platform. Ask him about a free, $10,000 UA test for your game. Early this year, when it was first suggested to me that I investigate blockchain gaming, I immediately rejected the idea. In my heart, I am a game designer.
Greenheart Games
MARCH 8, 2018
As promised, to celebrate the release of the iOS and Google Play version of Game Dev Tycoon, we’ve now updated the Desktop versions of the game. Try your luck surviving the harsh realities of piracy in this new ultra-hard game mode in which you have to invent DRM and sell company shares to survive. Swap and late-game PC.
Designer Notes
APRIL 2, 2023
After shipping Civ 3, one thing I heard often from the Civ 2 community was that the modding tools lacked support for something called “events” which I eventually learned meant a system of triggers and effects that modders could use to give games a narrative arc. However interesting this was, it’s not a game I could make.
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